If a NPC has the blessing of time he is now fledderbar, that means they are lootbar in new german :D In addition a small snowfect was added to make it snow... why? Let's see :D
Beleuchtung von Tag und Nacht wechsel angepasstUnterwassereffekt für Wellenunterfläche beim Blick zur Sonne hinzugefügtNeue Früchte und Obst zum konsumieren hinzugefügtNeue Wertgegenstände hinzugefügtLebensbalken für Gegner hinzugefügt
The fall damage is now only determined by the speed of the impact. This makes handling easier and also feels more natural. In addition there is now a simple underwater effect. The transitions between day and night are now also adjusted and feel much more natural.
Yes, now you can hit enemies. Its not beautiful but it works.
..why? Good question, but maybe there are some interesting aspects :D
Now also hours and minutes are displayed correctly in game, which means that some quests now have to be completed up to a date and time.
You can now change the duration of the time for one day at runtime. Of corse this is for dubugging reasons - at first :D
Quest can now also be completed with failure (currently only a temporary failure is in development).
The handling of Quest has been changed a bit. Now there is also the first "real" quest chain.