At the moment I am implementing the pickpocketing ability.
Rudimentary it is fine, but the complexity should be increased.
At the moment it is possible to steal a character if you have a higher value in the pickpocketing ability than the character to be stolen.
Tag: 4.25
Container bugs + chat option display
After opening a container, it was possible that you could not close it by pressing the button again. Here only the detour over the opening of other menus was possible, since thereby the mouse pointer was unlocked and one could close the still open window with this.) Furthermore it was not clear if you could use an NPC...
Smog test
The fog test with e.g. toxic fog works again, but the performance is not the best.
Growing plants
Growing plants are in again :)
Usable doors and chest are .. hm useable again.
The implementation of usable doors and boxes is implemented again and even improved. No extra key is needed anymore to perform the action.
Dialog system is working again
The basic framework of the dialog system now works in the current project.
Questsystem improvements
The quest system was adapted to speed up processes.
Quest system implemented
The quest system was successfully implemented :)
Swim and dive animation implemented
The character is now theoretically able to swim and dive, but it remains to be seen how far this will be used, as it will increase the effort for the game world (especially with the dive option).
Finnaly the skill system is working again
The skills system has now been successfully implemented in the new project.