The new island is now created with voxels, allowing for more natural overhangs, cliffs and caves.
You can now also dive and the character has the new ability to expand his oxygen budget (if there were experience to collect on the island 😀 )
Various bug fixes and ... oh yes there is a sea now, because without a sea there is no island.
The project was ported to Unreal Engine 4.27.2.
We also experimented with the Unreal Engine 5. Unfortunately, this does not work 100% yet.